1. FGUI发布
FGUI发布到Unity
Tools -> CopyFGUIDesc
2. 设置宏
Tools -> 宏定义
UNITY
STEAM
F6编译code
3. HybridCLR
HybridCLR -> Generate -> All
HybridCLR -> CopyAotDll
4. HybridCLR 编译
1.HybridCLR -> CompileDll -> ActiveBuildTarget
2.HybridCLR -> CopyCodeDll
5. YooAsset 打包
YooAsset -> AssetBundle Builder
配置
Build Version -> v100
Build Mode -> 增量
File Name Style -> Bundle Name
Copy Buildin File Option -> None
首包
Copy Buildin File Option -> Clear And Copy All
制作首包配置文件:Resources/BuildinFileManifest
YooAsset -> BuildBuildinFileManifest
6. ET Build
ET -> Build Tool -> BuildPackge
音效转换:
https://github.com/BtbN/FFmpeg-Builds
编译报错
GlobalConfig(CodeMode = Client)
需要删除
\ET\Unity\Assets\Scripts\Model\Generate{CodeMode}\Igonre.asmdef